Sweet Dreams
I FORGOT TO MENTION : AIMING IS DONE WITH THE MOUSE CURSOR
And I know jumping on Frozen bubbles launched vertically is really finicky, I'm sorry about that
Made during the Global Game Jam, but with a debuff known as : "leaving your team and starting over by yourself 24 hours into the jam" (The problem wasn't a disagreement, it's just that we were too many, and some of us didn't do much)
Did the best I could in 8 hours by building upon one rejected idea that we agreed was good, but would take too much time to code.
It was inspired by Edmund mcMillen's work, such as Spewer, and Aether
Just a proof of concept at the moment, which needs refining. The gimmick would have been to get upgrades to change your bubble's properties like sticking to wall, being heavy and pressing buttons, instead of floating, even creating spaces inside walls you could traverse.
I wonder if I'll ever get to fleshing it out, cause I'm sure there's plenty of potential in there.
Published | 7 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | MaxiGame |
Genre | Platformer |
Made with | GDevelop |
Tags | Global Game Jam, No AI |
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